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UE 5.3 support

6 REPLIES 6
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Message 1 of 7
p.f.zeratul
881 Views, 6 Replies

UE 5.3 support

When will we get UE 5.3 support?

I tried to build the plugin myself, I succeeded in building the Plugins folder with BuildUnrealPlugin.Bat but failed when building Source folder with BuildMayaUnrealLiveLinkPlugin.Bat, what am I doing wrong?

 

Console log

>  .\BuildMayaUnrealLiveLinkPlugin.Bat 2022 Win64
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildGraph -Script=Engine/Restricted/NotForLicensees/Source/Programs/MayaUnrealLiveLinkPlugin/BuildMayaUnrealLiveLinkPlugin.xml -Target="Stage Maya Plugin Module" -set:MayaVersion=2022 -set:MayaPlatform=Win64 -NoXGE
Initializing script modules...
Total script module initialization time: 0.57 s.
Executing commands...
****** [1/3] Compile UnrealHeaderTool Maya

Running: E:\WORK\Unreal\UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\WORK\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealHeaderTool Win64 Development -Manifest=E:\WORK\Unreal\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -precompile -nodebuginfo -NoXGE -log="E:\WORK\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt"
Log file: E:\WORK\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt
Using 'git status' to determine working set for adaptive non-unity build (E:\WORK\Unreal\UnrealEngine).
Creating makefile for UnrealHeaderTool (no existing makefile)
Total execution time: 2.13 seconds
Couldn't find target rules file for target 'UnrealHeaderTool' in rules assembly 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: E:\WORK\Unreal\UnrealEngine\Engine\Intermediate\Build\BuildRules\UE5Rules.dll
Target rules found:

Took 2.29s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (E:\WORK\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED

6 REPLIES 6
Message 2 of 7
p.f.zeratul
in reply to: p.f.zeratul

So, I see that UnrealHeaderTool is removed in UE 5.3, so there may not be an easy fix.🙁

Message 3 of 7
BR45H
in reply to: p.f.zeratul

I'd also love to know as well if there's an ETA on the updated plugin for 5.3.

Message 4 of 7

Hello, 

 

Unfortunately we cannot give an ETA for when a plugin for UE 5.3 will be released, but it is in our plans to release one.

 

Best Regards,

Carlos

Message 5 of 7
bribri2202251
in reply to: p.f.zeratul

Hi, 
You can try https://github.com/Autodesk/LiveLink/pull/31 , it should work for UE 5.3.2.

 

Sincerely,

Powen

 

Message 6 of 7
pmarinoRYNWR
in reply to: p.f.zeratul

Just bumping this thread -- see if there's any updates on a UE 5.3 LiveLink plugin?

As Powen mentions above, there's a fix for 5.3.2 on GitHub, but it would be great to know when an updated version would be available for download. 

 

Thanks!

Message 7 of 7
marc_chuZRABD
in reply to: p.f.zeratul

Hi everyone, thanks for your patience, the UE 5.3 Livelink plugin is now available and an option to toggle real-time synchronization of data has been added with performance improvements using linked assets.

 

We're now working on updating Livelink to the newly release UE 5.4 and looking into additional real-time support between Maya and UE, stay tune for updates!

 



Marc Chu
Product Owner, Animation & Rigging

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